

I can agree with that sentiment, a lot of the discussion I have seen going around has essentially been "Max out dex, and maybe put some points in wis if you can". By that point you have a fair amount of ki so stunning strike will be available more often. Maybe for your second ASI it'd be worth taking wisdom. At lower levels you'll be using it especially sparingly. That being said, I think Dex is the better option here because you won't always be stunning in combat. Monks get plenty of attacks though so the chance one lands is fairly good already.Īll this considered I think it's a pretty balanced choice perhaps favoring wisdom as you mention. You still need to land attacks for the stun to land so it's more it less moot which one you choose. Wisdom increases the chance that your stun will land by 5%.

Dex gives you +5% chance to hit and +1 damage on a hit. High Level synopsis: With a focus on Wisdom you may be doing slightly less damage on trash mobs, but the monk has not typically excelled there anyway, instead you will aid your party in locking down and beating up creatures that actually pose a significant threat.
#The keeper of 4 elements level 11 hard free#
Taken in isolation, I would say this seems like a fairly even trade however, you are not fighting alone you are also giving all of your allies free hits with spells using Dexterity of Strength saves and can simply lock down difficult casters that could AoE your party. In all but the worst case scenarios, you are landing at least 1 hit per turn, and getting a stunning strike off all but guarantees you will get another one on your next.

Monks also get a free 3 strikes per turn at this level(4 if they want to burn ki) and landing a Stunning Strike on your first successful hit will make all successive hits be rolled at advantage until the END of your next turn, meaning if you stunned the target on your first strike, this one stun would give you advantage on 5 attacks, and keep them from doing anything for an entire round of combat. The main combat difference from 2 points in Wisdom from 2 Points in Dexterity for a monk is a 5% increased chance to hit (without Advantage or Disadvantage) and 1 damage per hit for Dexterity versus an increased Spell Save DC for Stunning Strike (again a 5% increased chance to hit without Advantage or Disadvantage). Monstrous Compendium Vol 3: Minecraft Creatures
